Manual entries only. This page does not read your game save, unlock levels or automatically detect your results. You enter your own data after a run. Log entries are kept in this browser's local storage (when available), not uploaded to our server. Use Export CSV to keep a separate backup.
Log a mission attempt
After leaving the game's debrief or game-over screen, record the level you attempted and whether you cleared it. Recording a failed attempt is as useful as recording a victory: the notes can help you spot a repeat problem with aiming, positioning or resource spending.
Your practice overview
The totals below are calculated only from entries you supply; they are not a global leaderboard or statistics collected from other players.
Suggested next practice
Record an attempt to receive a simple suggestion based on your own entries.
Your records stay on this device. If local storage is unavailable, export your entries before leaving.
Recorded attempts
| Date | Level | Outcome | Hull | Crystals | Notes | Action |
|---|---|---|---|---|---|---|
| No runs recorded yet. Add the first attempt above. | ||||||
How to make your logbook useful
- Record a consistent statistic: if you use hull remaining, try to record it after every attempt, not only successful runs. Leave any field blank when you do not know the number.
- Compare like with like: two attempts on different levels may have very different enemy pools. Refer to the campaign atlas before deciding whether a score change reflects improvement.
- Write one concrete adjustment: “I will move after each glint shot” is easier to test than “play better.” The enemy guide explains the attack families configured for different opponents.
- Warm up before retrying: use the 30-second aiming drill when tracking is the bottleneck; switch to the movement guide when your problem is positioning.
- Keep your own backup: browser storage can disappear after clearing site data or switching devices. The CSV export contains only the records you entered here.
What the numbers do and do not mean
Clear rate is your number of entries labeled “Cleared” divided by all recorded attempts (including training). It does not represent win rate for everyone who plays SHOTS FIRED. Highest cleared level is based on the numbers you reported, not a check against the game's save file. The practice suggestion is a simple rule-of-thumb prompted by your latest entry, not an automated analysis of your in-game behavior.
No sign-in, payment, advertising reward, account connection, or permission to view your actual game progress is needed. We do not collect the records through this page. If the tool fails, contact wildgames1028@gmail.com with your browser details rather than sending sensitive personal information or your entire exported file.